Frontend & UI

design-skills · Dithered

Dot-pattern shading and a limited palette for retro, high-contrast screens.

What it is

A guideline skill for dithered interfaces that use dot patterns to simulate shades from a limited palette. Open Sans body, Space Grotesk display, IBM Plex Mono, blue and violet accents.

Dot-pattern rendering technique that simulates shades with a limited palette for nostalgic, retro, high-contrast visuals.
From the upstream SKILL.md

Why it matters for design

  • Dot patterns replace gradients, so shading survives a deliberately restricted color set.
  • High-contrast rendering keeps text legible even when surfaces carry heavy pattern texture.
  • Rules ban decorative motion, stopping the retro treatment from becoming visual noise.

What it covers

  • Brand
  • Style foundations
  • Rules: don’t
  • Expected behavior
  • Required output structure
  • Quality gates

How to install

design-skills · Dithered

  1. Clone the repo.

    git clone https://github.com/bergside/awesome-design-skills
  2. Point Codex at the skill file.

    skills/dithered/SKILL.md
  3. Then describe the UI you want. Codex follows the skill.

How to run it with Codex

  1. Tell Codex the palette limit first, then let it derive pattern-based shading rules.

  2. Ask for empty, loading, and error states so patterned surfaces stay readable.

  3. Verify hit areas and focus states, which this skill calls out explicitly.

Every plugin here is free, open source, and links to its real upstream source.

More on the codex-design list ↗

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